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fythla

1
Posts
A member registered May 19, 2020

Recent community posts

Movement feels slow, although combining movement on the X and Z axis increases it, i.e. holding W and D. Strafing like this into corners makes the player climb the wall until it hits the world ceiling.

Collision with statues in the maze whilst doing the above leads to clipping through walls, or falling under or through the map. Controlled use of this allows for clipping under walls in order to skip the maze entirely. It is also possible to end up standing on the statues as the move to follow the player.

Lighting on the Azul side of the map is too dark to see details and colour contrasts and the design of the town suffers for it. It’s a shame because the house models are well built and interesting, but the lighting just defeats the work put in. Also, finding the maze was difficult because of the lighting; it blends too well into the trees.

The maze walls for me were a solid black with no shading, maybe something to do with the direction of light into the map instance? Also, when put into the map instance it is fully possible to walk the opposite direction and fall off the map.

On the Jazz side much of the forest floor has no collision. Other than that it’s beautifully made, but could perhaps do with some performance review as there seems to be FPS issues.

Being able to explore both sides of the map is great, and I’m looking forward to seeing more being added!